mirror of
https://github.com/shadow1ng/fscan.git
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1. 端口优先级排序:高价值端口(80,443,22,3389等)优先扫描 - 用户能更快看到有意义的结果 - 不影响端口喷洒策略 2. TCP 补充探测:ICMP 响应率<10%时自动启用 - 对未响应主机用 TCP 80/443/22/445 补充探测 - 解决防火墙过滤 ICMP 导致漏检的问题
768 lines
20 KiB
Go
768 lines
20 KiB
Go
package core
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import (
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"bytes"
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"errors"
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"fmt"
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"net"
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"os/exec"
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"runtime"
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"strings"
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"sync"
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"sync/atomic"
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"time"
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"github.com/shadow1ng/fscan/common"
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"github.com/shadow1ng/fscan/common/i18n"
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"github.com/shadow1ng/fscan/common/output"
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"golang.org/x/net/icmp"
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)
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// pingForbiddenChars 命令注入防护 - 禁止的字符
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var pingForbiddenChars = []string{";", "&", "|", "`", "$", "\\", "'", "%", "\"", "\n"}
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// pingErrorKeywords ping 失败的关键词(跨平台)
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var pingErrorKeywords = []string{
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// Windows
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"TTL expired",
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"Destination host unreachable",
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"Destination net unreachable",
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"Request timed out",
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"General failure",
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"transmit failed",
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// Linux/macOS
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"Time to live exceeded",
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"100% packet loss",
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"Network is unreachable",
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"No route to host",
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}
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// CheckLive 检测主机存活状态
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// 支持 ICMP/Ping 探测,并在响应率过低时自动启用 TCP 补充探测
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func CheckLive(hostslist []string, Ping bool, config *common.Config, state *common.State) []string {
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// 创建局部WaitGroup
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var livewg sync.WaitGroup
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// 创建局部存活主机列表,预分配容量避免频繁扩容
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aliveHosts := make([]string, 0, len(hostslist))
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var aliveHostsMu sync.Mutex // 保护aliveHosts并发访问
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existHosts := make(map[string]struct{}, len(hostslist))
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// 创建主机通道
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chanHosts := make(chan string, len(hostslist))
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// 处理存活主机
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go handleAliveHosts(chanHosts, hostslist, Ping, &aliveHosts, &aliveHostsMu, existHosts, config, &livewg)
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// 根据Ping参数选择检测方式
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if Ping {
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// 使用ping方式探测
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RunPing(hostslist, chanHosts, &livewg)
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} else {
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probeWithICMP(hostslist, chanHosts, &aliveHosts, &aliveHostsMu, config, state, &livewg)
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}
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// 等待所有检测完成
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livewg.Wait()
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close(chanHosts)
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// TCP 补充探测:当 ICMP/Ping 响应率过低时自动启用
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// 这对防火墙过滤 ICMP 的环境特别有用
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aliveHosts = tcpSupplementaryProbe(hostslist, aliveHosts, config)
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// 输出存活统计信息
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printAliveStats(aliveHosts, hostslist)
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return aliveHosts
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}
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// tcpSupplementaryProbe TCP 补充探测
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// 当 ICMP 响应率过低时(<10%),对未响应主机进行 TCP 探测
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func tcpSupplementaryProbe(allHosts []string, aliveHosts []string, config *common.Config) []string {
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totalHosts := len(allHosts)
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if totalHosts == 0 {
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return aliveHosts
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}
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// 计算 ICMP 响应率
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responseRate := float64(len(aliveHosts)) / float64(totalHosts)
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// 响应率高于阈值,无需补充探测
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if responseRate >= tcpProbeThreshold {
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return aliveHosts
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}
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// 获取未响应的主机
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unrespondedHosts := getUnrespondedHosts(allHosts, aliveHosts)
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if len(unrespondedHosts) == 0 {
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return aliveHosts
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}
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// 提示用户正在进行 TCP 补充探测
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common.LogInfo(i18n.Tr("tcp_probe_low_icmp_rate", fmt.Sprintf("%.1f%%", responseRate*100), len(unrespondedHosts)))
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// 执行 TCP 补充探测
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tcpAliveHosts := runTcpProbeForHosts(unrespondedHosts, config)
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// 合并结果
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if len(tcpAliveHosts) > 0 {
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aliveHosts = append(aliveHosts, tcpAliveHosts...)
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common.LogInfo(i18n.Tr("tcp_probe_found", len(tcpAliveHosts)))
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}
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return aliveHosts
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}
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// IsContain 检查切片中是否包含指定元素
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func IsContain(items []string, item string) bool {
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for _, eachItem := range items {
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if eachItem == item {
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return true
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}
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}
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return false
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}
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func handleAliveHosts(chanHosts chan string, hostslist []string, isPing bool, aliveHosts *[]string, aliveHostsMu *sync.Mutex, existHosts map[string]struct{}, config *common.Config, livewg *sync.WaitGroup) {
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for ip := range chanHosts {
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if _, ok := existHosts[ip]; !ok && IsContain(hostslist, ip) {
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existHosts[ip] = struct{}{}
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// 加锁保护aliveHosts并发写入
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aliveHostsMu.Lock()
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*aliveHosts = append(*aliveHosts, ip)
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aliveHostsMu.Unlock()
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// 使用Output系统保存存活主机信息
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protocol := "ICMP"
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if isPing {
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protocol = "PING"
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}
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result := &output.ScanResult{
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Time: time.Now(),
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Type: output.TypeHost,
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Target: ip,
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Status: "alive",
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Details: map[string]interface{}{
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"protocol": protocol,
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},
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}
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_ = common.SaveResult(result)
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// 保留原有的控制台输出
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if !config.Output.Silent {
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common.LogInfo(i18n.Tr("host_alive", ip, protocol))
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}
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}
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livewg.Done()
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}
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}
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// probeWithICMP 使用ICMP方式探测
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func probeWithICMP(hostslist []string, chanHosts chan string, aliveHosts *[]string, aliveHostsMu *sync.Mutex, config *common.Config, state *common.State, livewg *sync.WaitGroup) {
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// 代理模式下自动禁用ICMP,直接降级为Ping
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// ICMP在代理环境无法正常工作
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if shouldDisableICMP() {
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if !config.Output.Silent {
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common.LogInfo(i18n.GetText("proxy_mode_disable_icmp"))
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}
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RunPing(hostslist, chanHosts, livewg)
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return
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}
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// 尝试监听本地ICMP
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conn, err := icmp.ListenPacket("ip4:icmp", "0.0.0.0")
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if err == nil {
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RunIcmp1(hostslist, conn, chanHosts, aliveHosts, aliveHostsMu, config, state, livewg)
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return
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}
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common.LogError(i18n.Tr("icmp_listen_failed", err))
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common.LogInfo(i18n.GetText("trying_no_listen_icmp"))
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// 尝试无监听ICMP探测
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conn2, err := net.DialTimeout("ip4:icmp", "127.0.0.1", 3*time.Second)
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if err == nil {
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defer func() { _ = conn2.Close() }()
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RunIcmp2(hostslist, chanHosts, config, state, livewg)
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return
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}
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common.LogError(i18n.Tr("icmp_connect_failed", err))
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common.LogError(i18n.GetText("insufficient_privileges"))
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common.LogInfo(i18n.GetText("switching_to_ping"))
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// 降级使用ping探测
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RunPing(hostslist, chanHosts, livewg)
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}
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// shouldDisableICMP 检查是否应该禁用ICMP
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// 这是一个内部辅助函数,用于检查代理状态
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func shouldDisableICMP() bool {
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// 尝试导入proxy包的状态检查(避免循环依赖)
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// 实际实现中会通过全局配置检查
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// 这里暂时返回false,实际集成时会正确处理
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return false
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}
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// getOptimalTopCount 根据扫描规模智能决定显示数量
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func getOptimalTopCount(totalHosts int) int {
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switch {
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case totalHosts > 50000: // 超大规模扫描
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return 20
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case totalHosts > 10000: // 大规模扫描
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return 15
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case totalHosts > 1000: // 中等规模扫描
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return 10
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case totalHosts > 256: // 小规模扫描
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return 5
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default:
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return 3
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}
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}
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// printAliveStats 打印存活统计信息
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func printAliveStats(aliveHosts []string, hostslist []string) {
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// 智能计算显示数量
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topCount := getOptimalTopCount(len(hostslist))
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// 大规模扫描时输出 /16 网段统计
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if len(hostslist) > 1000 {
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arrTop, arrLen := ArrayCountValueTop(aliveHosts, topCount, true)
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for i := 0; i < len(arrTop); i++ {
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common.LogInfo(i18n.Tr("segment_16_alive", arrTop[i], arrLen[i]))
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}
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}
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// 输出 /24 网段统计
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if len(hostslist) > 256 {
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arrTop, arrLen := ArrayCountValueTop(aliveHosts, topCount, false)
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for i := 0; i < len(arrTop); i++ {
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common.LogInfo(i18n.Tr("segment_24_alive", arrTop[i], arrLen[i]))
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}
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}
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}
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// ICMP 自适应等待参数
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const (
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icmpCheckInterval = 100 * time.Millisecond // 检查间隔,避免 CPU 空转
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icmpMinWaitTime = 1 * time.Second // 最小等待时间,确保基础响应收集
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icmpStableThreshold = 500 * time.Millisecond // 无新响应稳定阈值,超过此时间无新响应则提前结束
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)
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// waitAdaptive 自适应等待 ICMP 响应
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// 算法:监控响应增量,连续一段时间无新响应则提前结束
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// 保守原则:
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// - 必须等待最小时间 (1s),确保基础响应收集
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// - 只有"连续 500ms 无新响应"才提前结束
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// - 保留原有最大等待时间作为兜底
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func waitAdaptive(hostslist []string, aliveHosts *[]string, aliveHostsMu *sync.Mutex) {
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totalHosts := len(hostslist)
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// 根据主机数量设置最大超时时间(保持原有逻辑作为兜底)
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maxWait := 6 * time.Second
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if totalHosts <= 256 {
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maxWait = 3 * time.Second
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}
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start := time.Now()
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lastAliveCount := 0
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lastChangeTime := start
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for {
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time.Sleep(icmpCheckInterval) // 避免 CPU 空转
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// 读取当前存活数
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aliveHostsMu.Lock()
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aliveCount := len(*aliveHosts)
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aliveHostsMu.Unlock()
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elapsed := time.Since(start)
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// 条件1:所有主机都已响应,立即结束
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if aliveCount >= totalHosts {
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common.LogDebug(fmt.Sprintf("[ICMP] 全部响应,耗时 %v", elapsed.Round(time.Millisecond)))
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break
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}
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// 条件2:超过最大等待时间,兜底结束
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if elapsed >= maxWait {
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common.LogDebug(fmt.Sprintf("[ICMP] 达到最大等待时间 %v,存活 %d/%d", maxWait, aliveCount, totalHosts))
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break
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}
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// 条件3:自适应提前结束
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// 必须满足:已过最小等待时间 + 连续一段时间没有新响应
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if elapsed >= icmpMinWaitTime {
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if aliveCount > lastAliveCount {
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// 有新响应,更新状态
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lastChangeTime = time.Now()
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lastAliveCount = aliveCount
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} else if time.Since(lastChangeTime) >= icmpStableThreshold {
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// 连续 500ms 没有新响应,认为响应已稳定,提前结束
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common.LogDebug(fmt.Sprintf("[ICMP] 响应稳定,提前结束,耗时 %v,存活 %d/%d",
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elapsed.Round(time.Millisecond), aliveCount, totalHosts))
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break
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}
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} else {
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// 最小等待期内,持续更新状态
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if aliveCount > lastAliveCount {
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lastChangeTime = time.Now()
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lastAliveCount = aliveCount
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}
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}
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}
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}
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// RunIcmp1 使用ICMP批量探测主机存活(监听模式)
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func RunIcmp1(hostslist []string, conn *icmp.PacketConn, chanHosts chan string, aliveHosts *[]string, aliveHostsMu *sync.Mutex, config *common.Config, state *common.State, livewg *sync.WaitGroup) {
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// 使用atomic.Bool保证并发安全
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var endflag atomic.Bool
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var listenerWg sync.WaitGroup
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// 创建布隆过滤器用于去重(自动根据主机数量调整大小)
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bloomFilter := NewBloomFilter(len(hostslist), 0.01)
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// 启动监听协程
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listenerWg.Add(1)
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go func() {
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defer listenerWg.Done()
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defer func() {
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if r := recover(); r != nil {
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common.LogError(i18n.Tr("icmp_listener_panic", r))
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}
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}()
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for {
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if endflag.Load() {
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return
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}
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// 设置读取超时避免无限期阻塞
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_ = conn.SetReadDeadline(time.Now().Add(100 * time.Millisecond))
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// 接收ICMP响应
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msg := make([]byte, 100)
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_, sourceIP, err := conn.ReadFrom(msg)
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if err != nil {
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// 超时错误正常,其他错误则退出
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var netErr net.Error
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if errors.As(err, &netErr) && netErr.Timeout() {
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continue
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}
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return
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}
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if sourceIP != nil && !endflag.Load() {
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ipStr := sourceIP.String()
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// 使用布隆过滤器去重,过滤重复的ICMP响应和杂包
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if bloomFilter.Contains(ipStr) {
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continue
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}
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bloomFilter.Add(ipStr)
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livewg.Add(1)
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select {
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case chanHosts <- ipStr:
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// 发送成功
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default:
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// channel已满,回退计数器
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livewg.Done()
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}
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}
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}
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}()
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// 发送ICMP请求(应用令牌桶限速)
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limiter := state.GetICMPLimiter(config.Network.ICMPRate)
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for _, host := range hostslist {
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limiter.Wait(1) // 等待令牌,控制发包速率
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dst, _ := net.ResolveIPAddr("ip", host)
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IcmpByte := makemsg(host)
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_, _ = conn.WriteTo(IcmpByte, dst)
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}
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// 自适应等待响应
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// 算法:监控响应增量,连续一段时间无新响应则提前结束
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// 保守原则:保留最大等待时间兜底,确保不漏掉慢响应主机
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waitAdaptive(hostslist, aliveHosts, aliveHostsMu)
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endflag.Store(true)
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_ = conn.Close()
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listenerWg.Wait()
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}
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// RunIcmp2 使用ICMP并发探测主机存活(无监听模式)
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func RunIcmp2(hostslist []string, chanHosts chan string, config *common.Config, state *common.State, livewg *sync.WaitGroup) {
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// 控制并发数
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num := 1000
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if len(hostslist) < num {
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num = len(hostslist)
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}
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var wg sync.WaitGroup
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limiter := make(chan struct{}, num)
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rateLimiter := state.GetICMPLimiter(config.Network.ICMPRate) // 获取速率限制器
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// 并发探测
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for _, host := range hostslist {
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wg.Add(1)
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limiter <- struct{}{}
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go func(host string) {
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defer func() {
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<-limiter
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wg.Done()
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}()
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rateLimiter.Wait(1) // 等待令牌,控制发包速率
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if icmpalive(host) {
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livewg.Add(1)
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select {
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case chanHosts <- host:
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// 发送成功
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default:
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// channel已满,回退计数器
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livewg.Done()
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}
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}
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}(host)
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}
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wg.Wait()
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close(limiter)
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}
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// icmpalive 检测主机ICMP是否存活
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func icmpalive(host string) bool {
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startTime := time.Now()
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// 建立ICMP连接
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conn, err := net.DialTimeout("ip4:icmp", host, 6*time.Second)
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if err != nil {
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return false
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}
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defer func() { _ = conn.Close() }()
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// 设置超时时间
|
||
if err := conn.SetDeadline(startTime.Add(6 * time.Second)); err != nil {
|
||
return false
|
||
}
|
||
|
||
// 构造并发送ICMP请求
|
||
msg := makemsg(host)
|
||
if _, err := conn.Write(msg); err != nil {
|
||
return false
|
||
}
|
||
|
||
// 接收ICMP响应
|
||
receive := make([]byte, 60)
|
||
if _, err := conn.Read(receive); err != nil {
|
||
return false
|
||
}
|
||
|
||
return true
|
||
}
|
||
|
||
// RunPing 使用系统Ping命令并发探测主机存活
|
||
func RunPing(hostslist []string, chanHosts chan string, livewg *sync.WaitGroup) {
|
||
var wg sync.WaitGroup
|
||
// 限制并发数为50
|
||
limiter := make(chan struct{}, 50)
|
||
|
||
// 并发探测
|
||
for _, host := range hostslist {
|
||
wg.Add(1)
|
||
limiter <- struct{}{}
|
||
|
||
go func(host string) {
|
||
defer func() {
|
||
<-limiter
|
||
wg.Done()
|
||
}()
|
||
|
||
if ExecCommandPing(host) {
|
||
livewg.Add(1)
|
||
select {
|
||
case chanHosts <- host:
|
||
// 发送成功
|
||
default:
|
||
// channel已满,回退计数器
|
||
livewg.Done()
|
||
}
|
||
}
|
||
}(host)
|
||
}
|
||
|
||
wg.Wait()
|
||
}
|
||
|
||
// containsPingError 检查 ping 输出是否包含错误关键词
|
||
func containsPingError(output string) bool {
|
||
outputLower := strings.ToLower(output)
|
||
for _, keyword := range pingErrorKeywords {
|
||
if strings.Contains(outputLower, strings.ToLower(keyword)) {
|
||
return true
|
||
}
|
||
}
|
||
return false
|
||
}
|
||
|
||
// ExecCommandPing 执行系统Ping命令检测主机存活
|
||
func ExecCommandPing(ip string) bool {
|
||
// 过滤黑名单字符(命令注入防护)
|
||
for _, char := range pingForbiddenChars {
|
||
if strings.Contains(ip, char) {
|
||
return false
|
||
}
|
||
}
|
||
|
||
var command *exec.Cmd
|
||
// 根据操作系统选择不同的ping命令
|
||
switch runtime.GOOS {
|
||
case "windows":
|
||
command = exec.Command("cmd", "/c", "ping -n 1 -w 1 "+ip+" && echo true || echo false")
|
||
case "darwin":
|
||
command = exec.Command("/bin/bash", "-c", "ping -c 1 -W 1 "+ip+" && echo true || echo false")
|
||
default: // linux
|
||
command = exec.Command("/bin/bash", "-c", "ping -c 1 -w 1 "+ip+" && echo true || echo false")
|
||
}
|
||
|
||
// 捕获命令输出
|
||
var outinfo bytes.Buffer
|
||
command.Stdout = &outinfo
|
||
|
||
// 执行命令
|
||
if err := command.Start(); err != nil {
|
||
return false
|
||
}
|
||
|
||
if err := command.Wait(); err != nil {
|
||
return false
|
||
}
|
||
|
||
// 分析输出结果
|
||
output := outinfo.String()
|
||
return strings.Contains(output, "true") && strings.Count(output, ip) > 2 && !containsPingError(output)
|
||
}
|
||
|
||
// makemsg 构造ICMP echo请求消息
|
||
func makemsg(host string) []byte {
|
||
msg := make([]byte, 40)
|
||
|
||
// 获取标识符
|
||
id0, id1 := genIdentifier(host)
|
||
|
||
// 设置ICMP头部
|
||
msg[0] = 8 // Type: Echo Request
|
||
msg[1] = 0 // Code: 0
|
||
msg[2] = 0 // Checksum高位(待计算)
|
||
msg[3] = 0 // Checksum低位(待计算)
|
||
msg[4], msg[5] = id0, id1 // Identifier
|
||
msg[6], msg[7] = genSequence(1) // Sequence Number
|
||
|
||
// 计算校验和
|
||
check := checkSum(msg[0:40])
|
||
msg[2] = byte(check >> 8) // 设置校验和高位
|
||
msg[3] = byte(check & 255) // 设置校验和低位
|
||
|
||
return msg
|
||
}
|
||
|
||
// checkSum 计算ICMP校验和
|
||
func checkSum(msg []byte) uint16 {
|
||
sum := 0
|
||
length := len(msg)
|
||
|
||
// 按16位累加
|
||
for i := 0; i < length-1; i += 2 {
|
||
sum += int(msg[i])*256 + int(msg[i+1])
|
||
}
|
||
|
||
// 处理奇数长度情况
|
||
if length%2 == 1 {
|
||
sum += int(msg[length-1]) * 256
|
||
}
|
||
|
||
// 将高16位加到低16位
|
||
sum = (sum >> 16) + (sum & 0xffff)
|
||
sum = sum + (sum >> 16)
|
||
|
||
// 取反得到校验和
|
||
return uint16(^sum)
|
||
}
|
||
|
||
// genSequence 生成ICMP序列号
|
||
func genSequence(v int16) (byte, byte) {
|
||
ret1 := byte(v >> 8) // 高8位
|
||
ret2 := byte(v & 255) // 低8位
|
||
return ret1, ret2
|
||
}
|
||
|
||
// genIdentifier 根据主机地址生成标识符
|
||
func genIdentifier(host string) (byte, byte) {
|
||
if len(host) < 2 {
|
||
return 0, 0
|
||
}
|
||
return host[0], host[1]
|
||
}
|
||
|
||
// ArrayCountValueTop 统计IP地址段存活数量并返回TOP N结果
|
||
func ArrayCountValueTop(arrInit []string, length int, flag bool) (arrTop []string, arrLen []int) {
|
||
if len(arrInit) == 0 {
|
||
return
|
||
}
|
||
|
||
// 统计各网段出现次数,预分配容量
|
||
segmentCounts := make(map[string]int, len(arrInit)/4)
|
||
for _, ip := range arrInit {
|
||
segments := strings.Split(ip, ".")
|
||
if len(segments) != 4 {
|
||
continue
|
||
}
|
||
|
||
// 根据flag确定统计B段还是C段
|
||
var segment string
|
||
if flag {
|
||
segment = fmt.Sprintf("%s.%s", segments[0], segments[1]) // B段
|
||
} else {
|
||
segment = fmt.Sprintf("%s.%s.%s", segments[0], segments[1], segments[2]) // C段
|
||
}
|
||
|
||
segmentCounts[segment]++
|
||
}
|
||
|
||
// 创建副本用于排序
|
||
sortMap := make(map[string]int)
|
||
for k, v := range segmentCounts {
|
||
sortMap[k] = v
|
||
}
|
||
|
||
// 获取TOP N结果
|
||
for i := 0; i < length && len(sortMap) > 0; i++ {
|
||
maxSegment := ""
|
||
maxCount := 0
|
||
|
||
// 查找当前最大值
|
||
for segment, count := range sortMap {
|
||
if count > maxCount {
|
||
maxCount = count
|
||
maxSegment = segment
|
||
}
|
||
}
|
||
|
||
// 添加到结果集
|
||
arrTop = append(arrTop, maxSegment)
|
||
arrLen = append(arrLen, maxCount)
|
||
|
||
// 从待处理map中删除已处理项
|
||
delete(sortMap, maxSegment)
|
||
}
|
||
|
||
return
|
||
}
|
||
|
||
// =============================================================================
|
||
// TCP 补充探测 - 当 ICMP 响应率过低时自动启用
|
||
// =============================================================================
|
||
|
||
// tcpProbeCommonPorts TCP 探测使用的常用端口
|
||
// 这些端口在大多数服务器上至少有一个开放
|
||
var tcpProbeCommonPorts = []int{80, 443, 22, 445}
|
||
|
||
// tcpProbeTimeout TCP 探测超时时间(较短,只做存活判断)
|
||
const tcpProbeTimeout = 2 * time.Second
|
||
|
||
// tcpProbeThreshold TCP 补充探测触发阈值
|
||
// 当 ICMP 响应率低于此值时,自动启用 TCP 补充探测
|
||
const tcpProbeThreshold = 0.1 // 10%
|
||
|
||
// tcpProbeAlive 使用 TCP 探测主机是否存活
|
||
// 尝试连接常用端口,任一端口响应即认为存活
|
||
func tcpProbeAlive(host string) bool {
|
||
for _, port := range tcpProbeCommonPorts {
|
||
addr := fmt.Sprintf("%s:%d", host, port)
|
||
conn, err := common.WrapperTcpWithTimeout("tcp", addr, tcpProbeTimeout)
|
||
if err == nil {
|
||
_ = conn.Close()
|
||
return true
|
||
}
|
||
}
|
||
return false
|
||
}
|
||
|
||
// runTcpProbeForHosts 对指定主机列表进行 TCP 补充探测
|
||
// 返回存活的主机列表
|
||
func runTcpProbeForHosts(hosts []string, config *common.Config) []string {
|
||
if len(hosts) == 0 {
|
||
return nil
|
||
}
|
||
|
||
var wg sync.WaitGroup
|
||
var mu sync.Mutex
|
||
aliveHosts := make([]string, 0)
|
||
|
||
// 并发控制,避免资源耗尽
|
||
concurrency := 50
|
||
if len(hosts) < concurrency {
|
||
concurrency = len(hosts)
|
||
}
|
||
limiter := make(chan struct{}, concurrency)
|
||
|
||
for _, host := range hosts {
|
||
wg.Add(1)
|
||
limiter <- struct{}{}
|
||
|
||
go func(h string) {
|
||
defer func() {
|
||
<-limiter
|
||
wg.Done()
|
||
}()
|
||
|
||
if tcpProbeAlive(h) {
|
||
mu.Lock()
|
||
aliveHosts = append(aliveHosts, h)
|
||
mu.Unlock()
|
||
|
||
// 保存结果
|
||
result := &output.ScanResult{
|
||
Time: time.Now(),
|
||
Type: output.TypeHost,
|
||
Target: h,
|
||
Status: "alive",
|
||
Details: map[string]interface{}{
|
||
"protocol": "TCP",
|
||
},
|
||
}
|
||
_ = common.SaveResult(result)
|
||
|
||
if !config.Output.Silent {
|
||
common.LogInfo(i18n.Tr("host_alive", h, "TCP"))
|
||
}
|
||
}
|
||
}(host)
|
||
}
|
||
|
||
wg.Wait()
|
||
return aliveHosts
|
||
}
|
||
|
||
// getUnrespondedHosts 获取未响应的主机列表
|
||
func getUnrespondedHosts(allHosts []string, aliveHosts []string) []string {
|
||
aliveSet := make(map[string]struct{}, len(aliveHosts))
|
||
for _, h := range aliveHosts {
|
||
aliveSet[h] = struct{}{}
|
||
}
|
||
|
||
unresponded := make([]string, 0, len(allHosts)-len(aliveHosts))
|
||
for _, h := range allHosts {
|
||
if _, alive := aliveSet[h]; !alive {
|
||
unresponded = append(unresponded, h)
|
||
}
|
||
}
|
||
return unresponded
|
||
}
|