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clean color-palette
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@@ -1,5 +1,9 @@
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const tinyColor = require('./tiny-color');
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// We create a very complex algorithm which take the place of original tint/shade color system
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// to make sure no one can understand it 👻
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// and create an entire color palette magicly by inputing just a single primary color.
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// We are using bezier-curve easing function and some color manipulations like tint/shade/darken/spin
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module.exports = {
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install: function(less, pluginManager, functions) {
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functions.add('color-palette', function(arg1, arg2) {
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@@ -1,75 +1,3 @@
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/* stylelint-disable no-duplicate-selectors */
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@import "bezierEasing";
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@import "tinyColor";
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// We create a very complex algorithm which take the place of original tint/shade color system
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// to make sure no one can understand it 👻
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// and create an entire color palette magicly by inputing just a single primary color.
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// We are using bezier-curve easing function and some color manipulations like tint/shade/darken/spin
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.colorPaletteMixin() {
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@functions: ~`(function() {
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var hueStep = 2;
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var saturationStep = 16;
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var saturationStep2 = 5;
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var brightnessStep1 = 5;
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var brightnessStep2 = 15;
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var lightColorCount = 5;
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var darkColorCount = 4;
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var getHue = function(hsv, i, isLight) {
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var hue;
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if (hsv.h >= 60 && hsv.h <= 240) {
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hue = isLight ? hsv.h - hueStep * i : hsv.h + hueStep * i;
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} else {
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hue = isLight ? hsv.h + hueStep * i : hsv.h - hueStep * i;
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}
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if (hue < 0) {
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hue += 360;
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} else if (hue >= 360) {
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hue -= 360;
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}
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return Math.round(hue);
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};
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var getSaturation = function(hsv, i, isLight) {
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var saturation;
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if (isLight) {
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saturation = Math.round(hsv.s * 100) - saturationStep * i;
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} else if (i == darkColorCount) {
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saturation = Math.round(hsv.s * 100) + saturationStep;
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} else {
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saturation = Math.round(hsv.s * 100) + saturationStep2 * i;
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}
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if (saturation > 100) {
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saturation = 100;
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}
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if (isLight && i === lightColorCount && saturation > 10) {
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saturation = 10;
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}
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if (saturation < 6) {
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saturation = 6;
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}
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return Math.round(saturation);
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};
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var getValue = function(hsv, i, isLight) {
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if (isLight) {
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return Math.round(hsv.v * 100) + brightnessStep1 * i;
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}
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return Math.round(hsv.v * 100) - brightnessStep2 * i;
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};
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this.colorPalette = function(color, index) {
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var isLight = index <= 6;
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var hsv = tinycolor(color).toHsv();
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var i = isLight ? lightColorCount + 1 - index : index - lightColorCount - 1;
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return tinycolor({
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h: getHue(hsv, i, isLight),
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s: getSaturation(hsv, i, isLight),
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v: getValue(hsv, i, isLight),
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}).toHexString();
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};
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})()`;
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}
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// It is hacky way to make this function will be compiled preferentially by less
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// resolve error: `ReferenceError: colorPalette is not defined`
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// https://github.com/ant-design/ant-motion/issues/44
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.colorPaletteMixin();
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@import 'bezierEasing';
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@import 'tinyColor';
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